A GPU accelerated algorithm for 3D Delaunay triangulation

Thanh-Tung Cao, Ashwin Nanjappa, Mingcen Gao, Tiow Seng Tan. A GPU accelerated algorithm for 3D Delaunay triangulation. In John Keyser, Pedro Sander, editors, Symposium on Interactive 3D Graphics and Games, I3D '14, San Francisco, CA, USA - March 14 - 16, 2014. pages 47-54, ACM, 2014. [doi]

@inproceedings{CaoNGT14,
  title = {A GPU accelerated algorithm for 3D Delaunay triangulation},
  author = {Thanh-Tung Cao and Ashwin Nanjappa and Mingcen Gao and Tiow Seng Tan},
  year = {2014},
  doi = {10.1145/2556700.2556710},
  url = {http://doi.acm.org/10.1145/2556700.2556710},
  researchr = {https://researchr.org/publication/CaoNGT14},
  cites = {0},
  citedby = {0},
  pages = {47-54},
  booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '14, San Francisco, CA, USA - March 14 - 16, 2014},
  editor = {John Keyser and Pedro Sander},
  publisher = {ACM},
  isbn = {978-1-4503-2717-6},
}