Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds

Jorge C. S. Cardoso. Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds. In Dieter Kranzlmüller, Gudrun Klinker, editors, Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016, Munich, Germany, 2-4 November, 2016. pages 319-320, ACM, 2016. [doi]

@inproceedings{Cardoso16,
  title = {Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds},
  author = {Jorge C. S. Cardoso},
  year = {2016},
  doi = {10.1145/2993369.2996327},
  url = {http://doi.acm.org/10.1145/2993369.2996327},
  researchr = {https://researchr.org/publication/Cardoso16},
  cites = {0},
  citedby = {0},
  pages = {319-320},
  booktitle = {Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016, Munich, Germany, 2-4 November, 2016},
  editor = {Dieter Kranzlmüller and Gudrun Klinker},
  publisher = {ACM},
  isbn = {978-1-4503-4491-3},
}