Giliam J. P. de Carpentier, Rafael Bidarra. Interactive GPU-based procedural heightfield brushes. In Jim Whitehead, R. Michael Young, editors, Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009. pages 55-62, ACM, 2009. [doi]
@inproceedings{CarpentierB09, title = {Interactive GPU-based procedural heightfield brushes}, author = {Giliam J. P. de Carpentier and Rafael Bidarra}, year = {2009}, doi = {10.1145/1536513.1536532}, url = {http://doi.acm.org/10.1145/1536513.1536532}, tags = {rule-based}, researchr = {https://researchr.org/publication/CarpentierB09}, cites = {0}, citedby = {0}, pages = {55-62}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009}, editor = {Jim Whitehead and R. Michael Young}, publisher = {ACM}, isbn = {978-1-60558-437-9}, }