Interactive GPU-based procedural heightfield brushes

Giliam J. P. de Carpentier, Rafael Bidarra. Interactive GPU-based procedural heightfield brushes. In Jim Whitehead, R. Michael Young, editors, Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009. pages 55-62, ACM, 2009. [doi]

@inproceedings{CarpentierB09,
  title = {Interactive GPU-based procedural heightfield brushes},
  author = {Giliam J. P. de Carpentier and Rafael Bidarra},
  year = {2009},
  doi = {10.1145/1536513.1536532},
  url = {http://doi.acm.org/10.1145/1536513.1536532},
  tags = {rule-based},
  researchr = {https://researchr.org/publication/CarpentierB09},
  cites = {0},
  citedby = {0},
  pages = {55-62},
  booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009},
  editor = {Jim Whitehead and R. Michael Young},
  publisher = {ACM},
  isbn = {978-1-60558-437-9},
}