Interactive GPU-based procedural heightfield brushes

Giliam J. P. de Carpentier, Rafael Bidarra. Interactive GPU-based procedural heightfield brushes. In Jim Whitehead, R. Michael Young, editors, Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009. pages 55-62, ACM, 2009. [doi]

Abstract

Abstract is missing.