A relative delay minimization scheme for multiplayer gaming in differentiated services networks

Brian Carrig, David Denieffe, John Murphy. A relative delay minimization scheme for multiplayer gaming in differentiated services networks. In Adrian David Cheok, Yutaka Ishibashi, editors, Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006. pages 36, ACM, 2006. [doi]

Abstract

Abstract is missing.