High-level procedural shading VRML/X3D

Gonçalo Nuno Moutinho de Carvalho. High-level procedural shading VRML/X3D. In Alyn P. Rockwood, editor, Proceedings of the SIGGRAPH 2003 Conference on Web Graphics, in conjunction with the 30th annual Conference on Computer Graphics and Interactive Techniques, San Diego, California, USA, July 27-31, 2003. ACM, 2003. [doi]

Abstract

Abstract is missing.