Optimizations of data structures, heuristics and algorithms for path-finding on maps

Tristan Cazenave. Optimizations of data structures, heuristics and algorithms for path-finding on maps. In Sushil J. Louis, Graham Kendall, editors, Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, campus in Reno/Lake Tahoe, 22-24 May, 2006. pages 27-33, IEEE, 2006. [doi]

@inproceedings{Cazenave06:1,
  title = {Optimizations of data structures, heuristics and algorithms for path-finding on maps},
  author = {Tristan Cazenave},
  year = {2006},
  doi = {10.1109/CIG.2006.311677},
  url = {http://dx.doi.org/10.1109/CIG.2006.311677},
  tags = {optimization, data-flow},
  researchr = {https://researchr.org/publication/Cazenave06%3A1},
  cites = {0},
  citedby = {0},
  pages = {27-33},
  booktitle = {Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, campus in Reno/Lake Tahoe, 22-24 May, 2006},
  editor = {Sushil J. Louis and Graham Kendall},
  publisher = {IEEE},
}