Abstract is missing.
- ChessBrain II - A Hierarchical Infrastructure for Distributed Inhomogeneous Speed-Critical ComputationColin Frayn, Carlos Justiniano, Kevin Lew. 13-18 [doi]
- Grid-Robot Drivers: an Evolutionary Multi-agent Virtual Robotics TaskDaniel A. Ashlock. 19-26 [doi]
- Optimizations of data structures, heuristics and algorithms for path-finding on mapsTristan Cazenave. 27-33 [doi]
- Decentralized Decision Making in the Game of Tic-tac-toeEdwin Soedarmadji. 34-38 [doi]
- Integration and Evaluation of Exploration-Based Learning in GamesIgor Karpov, Thomas D Silva, Craig Varrichio, Kenneth O. Stanley, Risto Miikkulainen. 39-44 [doi]
- A Coevolutionary Model for The Virus GamePeter I. Cowling, M. H. Naveed, M. A. Hossain. 45-51 [doi]
- Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position EvaluationSimon M. Lucas, Thomas Philip Runarsson. 52-59 [doi]
- The Effect of Using Match History on the Evolution of RoboCup Soccer Team StrategiesTomoharu Nakashima, Hisao Ishibuchi, Masahiro Takatani, Manabu Nii. 60-66 [doi]
- Training Bao Game-Playing Agents using Coevolutionary Particle Swarm OptimizationJohan Conradie, Andries Petrus Engelbrecht. 67-74 [doi]
- Towards the Co-Evolution of Influence Map Tree Based Strategy Game PlayersChris Miles, Sushil J. Louis. 75-82 [doi]
- A Player for Tactical Air Strike Games Using Evolutionary ComputationAaron J. Rice, John R. McDonnell, Andy Spydell, Stewart Stremler. 83-89 [doi]
- Exploiting Sensor Symmetries in Example-based Training for Intelligent AgentsBobby D. Bryant, Risto Miikkulainen. 90-97 [doi]
- Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial ExperimentErnst A. Heinz, Kai S. Kunze, Matthias Gruber, David Bannach, Paul Lukowicz. 98-102 [doi]
- Self-Adapting Payoff Matrices in Repeated InteractionsSiang Yew Chong, Xin Yao. 103-110 [doi]
- Training Function Stacks to play the Iterated Prisoner s DilemmaDaniel A. Ashlock. 111-118 [doi]
- Optimization Problem Solving using Predator/Prey Games and Cultural AlgorithmsRobert G. Reynolds, Mostafa Z. Ali, Raja S. Alomari. 119-125 [doi]
- Capturing The Information Conveyed By Opponents Betting Behavior in PokerEric Saund. 126-133 [doi]
- Modeling Children s Entertainment in the Playware PlaygroundGeorgios N. Yannakakis, Henrik Hautop Lund, John Hallam. 134-141 [doi]
- NPCs and Chatterbots with Personality and Emotional ResponseDana Vrajitoru. 142-147 [doi]
- A Behavior-Based Architecture for Realistic Autonomous Ship ControlAdam Olenderski, Monica N. Nicolescu, Sushil J. Louis. 148-155 [doi]
- Modelling and Simulation of Combat ID - the INCIDER ModelD. Dean, P. Syms, K. Hynd, B. Mistry, A. Vincent. 156-163 [doi]
- Evolving Adaptive Play for the Game of Spoof Using Genetic ProgrammingMark Wittkamp, Luigi Barone. 164-172 [doi]
- A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess ItAnthony Di Pietro, Luigi Barone, R. Lyndon While. 173-180 [doi]
- Improving Artificial Intelligence In a Motocross GameBenoit Chaperot, Colin Fyfe. 181-186 [doi]
- Monte-Carlo Go Reinforcement Learning ExperimentsBruno Bouzy, Guillaume Chaslot. 187-194 [doi]
- Optimal Strategies of the Iterated Prisoner s Dilemma Problem for Multiple Conflicting ObjectivesShashi Mittal, Kalyanmoy Deb. 197-204 [doi]
- Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player GamesV. Scott Gordon, Ahmed Reda. 205-210 [doi]
- Evaluating Individual Player Strategies in a Collaborative Incomplete-Information Agent-Based Game Playing EnvironmentAndrés Gómez de Silva Garza. 211-216 [doi]
- Highly Volatile Game Tree Search in Chain ReactionD. Jenkins, Colin Frayn. 217-223 [doi]
- Towards Generation of Complex Game WorldsTelmo L. T. Menezes, Tiago R. Baptista, Ernesto J. F. Costa. 224-229 [doi]
- The Blondie25 Chess Program Competes Against Fritz 8.0 and a Human Chess MasterDavid B. Fogel, Timothy J. Hays, Sarah L. Hahn, James Quon. 230-235 [doi]
- Anomaly Detection in Magnetic Motion Capture using a 2-Layer SOM networkIain Miller, Stephen McGlinchey, Benoit Chaperot. 236-242 [doi]
- Intelligent Battle Gaming Pragmatics with Belief Network TreesCarl G. Looney. 243-248 [doi]
- Fun in SlotsKevin Burns. 249-256 [doi]
- Style in PokerKevin Burns. 257-264 [doi]
- Voronoi game on graphs and its complexitySachio Teramoto, Erik D. Demaine, Ryuhei Uehara. 265-271 [doi]
- Evolving Warriors for the Nano CoreErnesto Sánchez, Massimiliano Schillaci, Giovanni Squillero. 272-278 [doi]