Intelligent Battle Gaming Pragmatics with Belief Network Trees

Carl G. Looney. Intelligent Battle Gaming Pragmatics with Belief Network Trees. In Sushil J. Louis, Graham Kendall, editors, Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, campus in Reno/Lake Tahoe, 22-24 May, 2006. pages 243-248, IEEE, 2006. [doi]

Abstract

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