Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games

V. Scott Gordon, Ahmed Reda. Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games. In Sushil J. Louis, Graham Kendall, editors, Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, campus in Reno/Lake Tahoe, 22-24 May, 2006. pages 205-210, IEEE, 2006. [doi]

Abstract

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