FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games

Fábio Reis Cecin, Rafael de Oliveira Jannone, Cláudio F. R. Geyer, Márcio Garcia Martins, Jorge L. V. Barbosa. FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games. In Wu-chang Feng, editor, Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004. pages 172, ACM, 2004. [doi]

@inproceedings{CecinJGMB04,
  title = {FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games},
  author = {Fábio Reis Cecin and Rafael de Oliveira Jannone and Cláudio F. R. Geyer and Márcio Garcia Martins and Jorge L. V. Barbosa},
  year = {2004},
  doi = {10.1145/1016540.1016567},
  url = {http://doi.acm.org/10.1145/1016540.1016567},
  tags = {source-to-source, peer-to-peer, open-source},
  researchr = {https://researchr.org/publication/CecinJGMB04},
  cites = {0},
  citedby = {0},
  pages = {172},
  booktitle = {Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004},
  editor = {Wu-chang Feng},
  publisher = {ACM},
  isbn = {1-58113-942-X},
}