The use of augmented reality in a gamified CLIL lesson and students' achievements and attitudes: a quasi-experimental study

Ferdi Çelik, Ceylan Yangin Ersanli. The use of augmented reality in a gamified CLIL lesson and students' achievements and attitudes: a quasi-experimental study. Smart Learn. Environ., 9(1):30, 2022. [doi]

Abstract

Abstract is missing.