Daniel Cermak-Sassenrath. Experiences with design patterns for oldschool action games. In Daniel Cermak-Sassenrath, Charles Walker, Chek Tien Tan, editors, The 8th Australasian Conference on Interactive Entertainment, IE '12, Auckland, NZ, New Zealand, July 21-22, 2012. pages 14, ACM, 2012. [doi]
@inproceedings{Cermak-Sassenrath12, title = {Experiences with design patterns for oldschool action games}, author = {Daniel Cermak-Sassenrath}, year = {2012}, doi = {10.1145/2336727.2336741}, url = {http://doi.acm.org/10.1145/2336727.2336741}, researchr = {https://researchr.org/publication/Cermak-Sassenrath12}, cites = {0}, citedby = {0}, pages = {14}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, IE '12, Auckland, NZ, New Zealand, July 21-22, 2012}, editor = {Daniel Cermak-Sassenrath and Charles Walker and Chek Tien Tan}, publisher = {ACM}, isbn = {978-1-4503-1410-7}, }