Experiences with design patterns for oldschool action games

Daniel Cermak-Sassenrath. Experiences with design patterns for oldschool action games. In Daniel Cermak-Sassenrath, Charles Walker, Chek Tien Tan, editors, The 8th Australasian Conference on Interactive Entertainment, IE '12, Auckland, NZ, New Zealand, July 21-22, 2012. pages 14, ACM, 2012. [doi]

@inproceedings{Cermak-Sassenrath12,
  title = {Experiences with design patterns for oldschool action games},
  author = {Daniel Cermak-Sassenrath},
  year = {2012},
  doi = {10.1145/2336727.2336741},
  url = {http://doi.acm.org/10.1145/2336727.2336741},
  researchr = {https://researchr.org/publication/Cermak-Sassenrath12},
  cites = {0},
  citedby = {0},
  pages = {14},
  booktitle = {The 8th Australasian Conference on Interactive Entertainment, IE '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  editor = {Daniel Cermak-Sassenrath and Charles Walker and Chek Tien Tan},
  publisher = {ACM},
  isbn = {978-1-4503-1410-7},
}