VR/AR Immersive Communication: Caching, Edge Computing, and Transmission Trade-Offs

Jacob Chakareski. VR/AR Immersive Communication: Caching, Edge Computing, and Transmission Trade-Offs. In Proceedings of the Workshop on Virtual Reality and Augmented Reality Network, VR/AR Network@SIGCOMM 2017, Los Angeles, CA, USA, August 25, 2017. pages 36-41, ACM, 2017. [doi]

Abstract

Abstract is missing.