An Ontology Framework to Apply Gamification in CSCL Scenarios as Persuasive Technology

Geiser Chalco Challco, Riichiro Mizoguchi, Seiji Isotani. An Ontology Framework to Apply Gamification in CSCL Scenarios as Persuasive Technology. Revista Brasileira de Informática na Educ., 24(2):67-76, 2016. [doi]

Abstract

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