Constructing 3D Mesh Indoor Room Layouts from 2D Equirectangular RGB 360 Panorama Images for the Unity Game Engine

James C. P. Chan, Adrian K. T. Ng, Henry Y. K. Lau. Constructing 3D Mesh Indoor Room Layouts from 2D Equirectangular RGB 360 Panorama Images for the Unity Game Engine. In Constantine Stephanidis, Margherita Antona, Stavroula Ntoa, editors, HCI International 2021 - Posters - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III. Volume 1421 of Communications in Computer and Information Science, pages 148-155, Springer, 2021. [doi]

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