Automatic storytelling in comics: a case study on World of Warcraft

Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen. Automatic storytelling in comics: a case study on World of Warcraft. In Dan R. Olsen Jr., Richard B. Arthur, Ken Hinckley, Meredith Ringel Morris, Scott E. Hudson, Saul Greenberg, editors, Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009. pages 3589-3594, ACM, 2009. [doi]

@inproceedings{ChanTC09,
  title = {Automatic storytelling in comics: a case study on World of Warcraft},
  author = {Chia-Jung Chan and Ruck Thawonmas and Kuan-Ta Chen},
  year = {2009},
  doi = {10.1145/1520340.1520539},
  url = {http://doi.acm.org/10.1145/1520340.1520539},
  tags = {case study},
  researchr = {https://researchr.org/publication/ChanTC09},
  cites = {0},
  citedby = {0},
  pages = {3589-3594},
  booktitle = {Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009},
  editor = {Dan R. Olsen Jr. and Richard B. Arthur and Ken Hinckley and Meredith Ringel Morris and Scott E. Hudson and Saul Greenberg},
  publisher = {ACM},
  isbn = {978-1-60558-247-4},
}