Smart E-Badge (Gamification) for Learning Experience when using Learning Tools for High School Student

Yakob Utama Chandra, Yohannes Kurniawan, Shamsul Arrieya Ariffin. Smart E-Badge (Gamification) for Learning Experience when using Learning Tools for High School Student. In ICSIM 2022: The 5th International Conference on Software Engineering and Information Management, Yokohama, Japan, January 21 - 23, 2022. pages 219-224, ACM, 2022. [doi]

Abstract

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