A Tangible VR Game Designed for Spatial Penetrative Thinking Ability

Jack Shen-Kuen Chang, Alison F. Doucette, Georgina Yeboah, Timothy N. Welsh, Michael Nitsche, Ali Mazalek. A Tangible VR Game Designed for Spatial Penetrative Thinking Ability. In Regan L. Mandryk, Mark Hancock, Mark Perry, Anna Cox, editors, Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018. ACM, 2018. [doi]

Authors

Jack Shen-Kuen Chang

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Alison F. Doucette

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Georgina Yeboah

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Timothy N. Welsh

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Michael Nitsche

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Ali Mazalek

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