A Tangible VR Game Designed for Spatial Penetrative Thinking Ability

Jack Shen-Kuen Chang, Alison F. Doucette, Georgina Yeboah, Timothy N. Welsh, Michael Nitsche, Ali Mazalek. A Tangible VR Game Designed for Spatial Penetrative Thinking Ability. In Regan L. Mandryk, Mark Hancock, Mark Perry, Anna Cox, editors, Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018. ACM, 2018. [doi]

@inproceedings{ChangDYWNM18,
  title = {A Tangible VR Game Designed for Spatial Penetrative Thinking Ability},
  author = {Jack Shen-Kuen Chang and Alison F. Doucette and Georgina Yeboah and Timothy N. Welsh and Michael Nitsche and Ali Mazalek},
  year = {2018},
  doi = {10.1145/3170427.3186530},
  url = {http://doi.acm.org/10.1145/3170427.3186530},
  researchr = {https://researchr.org/publication/ChangDYWNM18},
  cites = {0},
  citedby = {0},
  booktitle = {Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018},
  editor = {Regan L. Mandryk and Mark Hancock and Mark Perry and Anna Cox},
  publisher = {ACM},
}