Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability

Jack Shen-Kuen Chang, Alison Doucette, Georgina Yeboah, Timothy N. Welsh, Michael Nitsche, Ali Mazalek. Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability. In Steve Harrison, Shaowen Bardzell, Carman Neustaedter, Deborah G. Tatar, editors, Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, CA, USA, June 23-28, 2019. pages 215-226, ACM, 2019. [doi]

@inproceedings{ChangDYWNM19,
  title = {Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability},
  author = {Jack Shen-Kuen Chang and Alison Doucette and Georgina Yeboah and Timothy N. Welsh and Michael Nitsche and Ali Mazalek},
  year = {2019},
  doi = {10.1145/3322276.3322280},
  url = {https://doi.org/10.1145/3322276.3322280},
  researchr = {https://researchr.org/publication/ChangDYWNM19},
  cites = {0},
  citedby = {0},
  pages = {215-226},
  booktitle = {Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, CA, USA, June 23-28, 2019},
  editor = {Steve Harrison and Shaowen Bardzell and Carman Neustaedter and Deborah G. Tatar},
  publisher = {ACM},
  isbn = {978-1-4503-5850-7},
}