Geometry-shader-based real-time voxelization and applications

Hsu-Huai Chang, Yu-chi Lai, Chin-Yuan Yao, Kai-Lung Hua, Yuzhen Niu, Feng Liu. Geometry-shader-based real-time voxelization and applications. The Visual Computer, 30(3):327-340, 2014. [doi]

@article{ChangLYHNL14,
  title = {Geometry-shader-based real-time voxelization and applications},
  author = {Hsu-Huai Chang and Yu-chi Lai and Chin-Yuan Yao and Kai-Lung Hua and Yuzhen Niu and Feng Liu},
  year = {2014},
  doi = {10.1007/s00371-013-0858-5},
  url = {http://dx.doi.org/10.1007/s00371-013-0858-5},
  researchr = {https://researchr.org/publication/ChangLYHNL14},
  cites = {0},
  citedby = {0},
  journal = {The Visual Computer},
  volume = {30},
  number = {3},
  pages = {327-340},
}