Geometry-shader-based real-time voxelization and applications

Hsu-Huai Chang, Yu-chi Lai, Chin-Yuan Yao, Kai-Lung Hua, Yuzhen Niu, Feng Liu. Geometry-shader-based real-time voxelization and applications. The Visual Computer, 30(3):327-340, 2014. [doi]

Possibly Related Publications

The following publications are possibly variants of this publication: