A high performance, area efficient TTA-like vertex shader architecture with optimized floating point arithmetic unit for embedded graphics applications

Yisong Chang, Jizeng Wei, Wei Guo, Jizhou Sun. A high performance, area efficient TTA-like vertex shader architecture with optimized floating point arithmetic unit for embedded graphics applications. Microprocessors and Microsystems, 37(6-7):725-738, 2013. [doi]

Abstract

Abstract is missing.