Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics

Vassilis Charissis, Mohammed Soheeb Khan, David K. Harrison. Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. In Gabriele Meiselwitz, Abbas Moallem, Panayiotis Zaphiris, Andri Ioannou, Robert A. Sottilare, Jessica Schwarz, Xiaowen Fang, editors, HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings. Volume 13517 of Lecture Notes in Computer Science, pages 545-555, Springer, 2022. [doi]

@inproceedings{CharissisKH22,
  title = {Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics},
  author = {Vassilis Charissis and Mohammed Soheeb Khan and David K. Harrison},
  year = {2022},
  doi = {10.1007/978-3-031-22131-6_40},
  url = {https://doi.org/10.1007/978-3-031-22131-6_40},
  researchr = {https://researchr.org/publication/CharissisKH22},
  cites = {0},
  citedby = {0},
  pages = {545-555},
  booktitle = {HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings},
  editor = {Gabriele Meiselwitz and Abbas Moallem and Panayiotis Zaphiris and Andri Ioannou and Robert A. Sottilare and Jessica Schwarz and Xiaowen Fang},
  volume = {13517},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-031-22131-6},
}