A Practical Implementation of a 3-D Game Engine

Thomas C. S. Cheah, Kok-Why Ng. A Practical Implementation of a 3-D Game Engine. In 2005 International Conference on Computer Graphics, Imaging and Visualization (CGIV 2005), 26-29 July 2005, Beijing, China. pages 351-358, IEEE Computer Society, 2005. [doi]

Authors

Thomas C. S. Cheah

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Kok-Why Ng

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