A Practical Implementation of a 3-D Game Engine

Thomas C. S. Cheah, Kok-Why Ng. A Practical Implementation of a 3-D Game Engine. In 2005 International Conference on Computer Graphics, Imaging and Visualization (CGIV 2005), 26-29 July 2005, Beijing, China. pages 351-358, IEEE Computer Society, 2005. [doi]

@inproceedings{CheahN05,
  title = {A Practical Implementation of a 3-D Game Engine},
  author = {Thomas C. S. Cheah and Kok-Why Ng},
  year = {2005},
  doi = {10.1109/CGIV.2005.9},
  url = {http://doi.ieeecomputersociety.org/10.1109/CGIV.2005.9},
  tags = {C++},
  researchr = {https://researchr.org/publication/CheahN05},
  cites = {0},
  citedby = {0},
  pages = {351-358},
  booktitle = {2005 International Conference on Computer Graphics, Imaging and Visualization (CGIV 2005), 26-29 July 2005, Beijing, China},
  publisher = {IEEE Computer Society},
  isbn = {0-7695-2392-7},
}