Thomas C. S. Cheah, Kok-Why Ng. A Practical Implementation of a 3-D Game Engine. In 2005 International Conference on Computer Graphics, Imaging and Visualization (CGIV 2005), 26-29 July 2005, Beijing, China. pages 351-358, IEEE Computer Society, 2005. [doi]
@inproceedings{CheahN05, title = {A Practical Implementation of a 3-D Game Engine}, author = {Thomas C. S. Cheah and Kok-Why Ng}, year = {2005}, doi = {10.1109/CGIV.2005.9}, url = {http://doi.ieeecomputersociety.org/10.1109/CGIV.2005.9}, tags = {C++}, researchr = {https://researchr.org/publication/CheahN05}, cites = {0}, citedby = {0}, pages = {351-358}, booktitle = {2005 International Conference on Computer Graphics, Imaging and Visualization (CGIV 2005), 26-29 July 2005, Beijing, China}, publisher = {IEEE Computer Society}, isbn = {0-7695-2392-7}, }