Understanding mobile English-learning gaming adopters in the self-learning market: The Uses and Gratification Expectancy Model

Chih-Ping Chen. Understanding mobile English-learning gaming adopters in the self-learning market: The Uses and Gratification Expectancy Model. Computers & Education, 126:217-230, 2018. [doi]

References

No references recorded for this publication.

Cited by

No citations of this publication recorded.