How Competition in a Game-based Science Learning Environment Influences Students' Learning Achievement, Flow Experience, and Learning Behavioral Patterns

Ching-Huei Chen, Jun-Han Liu, Wen-Chuan Shou. How Competition in a Game-based Science Learning Environment Influences Students' Learning Achievement, Flow Experience, and Learning Behavioral Patterns. Educational Technology & Society, 21(2):164-176, 2018. [doi]

@article{ChenLS18,
  title = {How Competition in a Game-based Science Learning Environment Influences Students' Learning Achievement, Flow Experience, and Learning Behavioral Patterns},
  author = {Ching-Huei Chen and Jun-Han Liu and Wen-Chuan Shou},
  year = {2018},
  url = {http://www.j-ets.net/ETS/journals/21_2/15.pdf},
  researchr = {https://researchr.org/publication/ChenLS18},
  cites = {0},
  citedby = {0},
  journal = {Educational Technology & Society},
  volume = {21},
  number = {2},
  pages = {164-176},
}