Gene Cheung, Takashi Sakamoto. Construction and scheduling of extrapolated parity packets for dead reckoning in network gaming. In Grenville J. Armitage, editor, Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007. pages 61-66, ACM, 2007. [doi]
Abstract is missing.