The first hour experience: how the initial play can engage (or lose) new players

Gifford K. Cheung, Thomas Zimmermann, Nachiappan Nagappan. The first hour experience: how the initial play can engage (or lose) new players. In Lennart E. Nacke, T. C. Nicholas Graham, editors, Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014. pages 57-66, ACM, 2014. [doi]

@inproceedings{CheungZN14,
  title = {The first hour experience: how the initial play can engage (or lose) new players},
  author = {Gifford K. Cheung and Thomas Zimmermann and Nachiappan Nagappan},
  year = {2014},
  doi = {10.1145/2658537.2658540},
  url = {http://doi.acm.org/10.1145/2658537.2658540},
  researchr = {https://researchr.org/publication/CheungZN14},
  cites = {0},
  citedby = {0},
  pages = {57-66},
  booktitle = {Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014},
  editor = {Lennart E. Nacke and T. C. Nicholas Graham},
  publisher = {ACM},
  isbn = {978-1-4503-3014-5},
}