The Geometry Engine: A VLSI Geometry System for Graphics

James H. Clark. The Geometry Engine: A VLSI Geometry System for Graphics. In R. Daniel Bergeron, editor, Proceedings of the 9th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1982, Boston, Massachusetts, USA, July 26-30, 1982. pages 127-133, ACM, 1982. [doi]

Abstract

Abstract is missing.