Latency can kill: precision and deadline in online games

Mark Claypool, Kajal T. Claypool. Latency can kill: precision and deadline in online games. In Wu-chi Feng, Ketan Mayer-Patel, editors, Proceedings of the First Annual ACM SIGMM Conference on Multimedia Systems, MMSys 2010, Phoenix, Arizona, USA, February 22-23, 2010. pages 215-222, ACM, 2010. [doi]

Abstract

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