A Case Study in Learning in Metagames: Super Smash Bros. Melee

Julien Codsi, Adrian Vetta. A Case Study in Learning in Metagames: Super Smash Bros. Melee. In David Thue, Stephen G. Ware, editors, Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021, virtual, October 11-15, 2021. pages 2-9, AAAI Press, 2021. [doi]

Abstract

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