Motivational and Occupational Self-efficacy Outcomes of Students in a BPM Course: The Role of Industry Tools vs Digital Games

Jason Cohen, Thomas Grace. Motivational and Occupational Self-efficacy Outcomes of Students in a BPM Course: The Role of Industry Tools vs Digital Games. In Florian Daniel, Quan Z. Sheng, Hamid Motahari, editors, Business Process Management Workshops - BPM 2018 International Workshops, Sydney, NSW, Australia, September 9-14, 2018, Revised Papers. Volume 342 of Lecture Notes in Business Information Processing, pages 567-579, Springer, 2018. [doi]

@inproceedings{CohenG18-2,
  title = {Motivational and Occupational Self-efficacy Outcomes of Students in a BPM Course: The Role of Industry Tools vs Digital Games},
  author = {Jason Cohen and Thomas Grace},
  year = {2018},
  doi = {10.1007/978-3-030-11641-5_45},
  url = {https://doi.org/10.1007/978-3-030-11641-5_45},
  researchr = {https://researchr.org/publication/CohenG18-2},
  cites = {0},
  citedby = {0},
  pages = {567-579},
  booktitle = {Business Process Management Workshops - BPM 2018 International Workshops, Sydney, NSW, Australia, September 9-14, 2018, Revised Papers},
  editor = {Florian Daniel and Quan Z. Sheng and Hamid Motahari},
  volume = {342},
  series = {Lecture Notes in Business Information Processing},
  publisher = {Springer},
  isbn = {978-3-030-11641-5},
}