Jason Cohen, Thomas Grace. Motivational and Occupational Self-efficacy Outcomes of Students in a BPM Course: The Role of Industry Tools vs Digital Games. In Florian Daniel, Quan Z. Sheng, Hamid Motahari, editors, Business Process Management Workshops - BPM 2018 International Workshops, Sydney, NSW, Australia, September 9-14, 2018, Revised Papers. Volume 342 of Lecture Notes in Business Information Processing, pages 567-579, Springer, 2018. [doi]
@inproceedings{CohenG18-2, title = {Motivational and Occupational Self-efficacy Outcomes of Students in a BPM Course: The Role of Industry Tools vs Digital Games}, author = {Jason Cohen and Thomas Grace}, year = {2018}, doi = {10.1007/978-3-030-11641-5_45}, url = {https://doi.org/10.1007/978-3-030-11641-5_45}, researchr = {https://researchr.org/publication/CohenG18-2}, cites = {0}, citedby = {0}, pages = {567-579}, booktitle = {Business Process Management Workshops - BPM 2018 International Workshops, Sydney, NSW, Australia, September 9-14, 2018, Revised Papers}, editor = {Florian Daniel and Quan Z. Sheng and Hamid Motahari}, volume = {342}, series = {Lecture Notes in Business Information Processing}, publisher = {Springer}, isbn = {978-3-030-11641-5}, }