Modeling player-like behavior for game AI design

David Conroy, Peta Wyeth, Daniel Johnson. Modeling player-like behavior for game AI design. In Teresa Romão, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, A. Eduardo Dias, Teresa Chambel, editors, Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011. pages 9, ACM, 2011. [doi]

@inproceedings{ConroyWJ11,
  title = {Modeling player-like behavior for game AI design},
  author = {David Conroy and Peta Wyeth and Daniel Johnson},
  year = {2011},
  doi = {10.1145/2071423.2071434},
  url = {http://doi.acm.org/10.1145/2071423.2071434},
  researchr = {https://researchr.org/publication/ConroyWJ11},
  cites = {0},
  citedby = {0},
  pages = {9},
  booktitle = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011},
  editor = {Teresa Romão and Nuno Correia and Masahiko Inami and Hirokasu Kato and Rui Prada and Tsutomu Terada and A. Eduardo Dias and Teresa Chambel},
  publisher = {ACM},
  isbn = {978-1-4503-0827-4},
}