Abstract is missing.
- An imaginary friend that connects with the user's emotionsSofia Reis, Nuno Correia. 1 [doi]
- "I'm happy if you are happy.": a model for emotional contagion in game charactersJoana Dimas, Gonçalo Pereira, Pedro Alexandre Santos, Rui Prada, Ana Paiva. 2 [doi]
- ViPleo and PhyPleo: artificial pet with two embodimentsPaulo Fontaínha Gomes, Elena Márquez Segura, Henriette S. M. Cramer, Tiago Paiva, Ana Paiva, Lars Erik Holmquist. 3 [doi]
- Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interactionYongsoon Choi, Adrian David Cheok, Xavier Roman Martinez, The Anh Nguyen, Kenichi Sugimoto, Veronica Halupka. 4 [doi]
- Feasibility study of utility-directed behaviour for computer game agentsColm Sloan, John D. Kelleher, Brian Mac Namee. 5 [doi]
- A semantic generation framework for enabling adaptive game worldsRicardo Lopes, Rafael Bidarra. 6 [doi]
- Bot detection in rhythm games: a physiological approachRuei-Min Lin, Hwai-Chung Ho, Kuan-Ta Chen. 7 [doi]
- Automatic level generation for platform videogames using genetic algorithmsFausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra. 8 [doi]
- Modeling player-like behavior for game AI designDavid Conroy, Peta Wyeth, Daniel Johnson. 9 [doi]
- RoboTable2: a novel programming environment using physical robots on a tabletop platformMasanori Sugimoto, Tomoki Fujita, Haipeng Mi, Aleksander Krzywinski. 10 [doi]
- Rope Revolution: tangible and gestural rope interface for collaborative playLining Yao, Sayamindu Dasgupta, Nadia Cheng, Jason Spingarn-Koff, Ostap Rudakevych, Hiroshi Ishii. 11 [doi]
- Children as teachers: a tangible approachLaetitia Mendes, Teresa Romão. 12 [doi]
- Interaction technology for collective and psychomotor training in sportsMaiken Hillerup Fogtmann, Kaj Grønbæk, Martin Ludvigsen. 13 [doi]
- eometry: a case studyGünter Wallner, Simone Kriglstein. 14 [doi]
- Serious Games: design and development of OxyBloodAndré F. S. Barbosa, Frutuoso G. M. Silva. 15 [doi]
- Saving is fun: designing a persuasive game for power conservationLuciano Gamberini, Nicola Corradi, Luca Zamboni, Michela Perotti, Camilla Cadenazzi, Stefano Mandressi, Giulio Jacucci, Giovanni Tusa, Anna Spagnolli, Christoffer Björkskog, Marja Salo, Pirkka Aman. 16 [doi]
- Towards a conversational agent architecture to favor knowledge discovery in serious gamesFrancesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino. 17 [doi]
- Adapting content presentation and control to player personality in videogamesRodrigo Dias, Carlos Martinho. 18 [doi]
- Hands-on interactive tabletop LEGO applicationDaniel Mendes, Pedro Lopes, Alfredo Ferreira. 19 [doi]
- Virtual chromatic percussions simulated by pseudo-haptic and vibrotactile feedbackTaku Hachisu, Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Hiroyuki Kajimoto. 20 [doi]
- Chewing jockey: augmented food texture by using sound based on the cross-modal effectNaoya Koizumi, Hidekazu Tanaka, Yuji Uema, Masahiko Inami. 21 [doi]
- WeQuest: scalable alternate reality games through end-user content authoringAndrew Peter Macvean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, Mark O. Riedl. 22 [doi]
- Social and privacy aspects of a system for collaborative public expressionJussi Holopainen, Andrés Lucero, Hannamari Saarenpää, Timo Nummenmaa, Abdallah El-Ali, Tero Jokela. 23 [doi]
- PingPong++: community customization in games and entertainmentXiao Xiao, Michael S. Bernstein, Lining Yao, David Lakatos, Lauren Gust, Kojo Acquah, Hiroshi Ishii. 24 [doi]
- Ambient Suite: enhancing communication among multiple participantsKazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Sho Tsugawa, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino. 25 [doi]
- Food Media: exploring interactive entertainment over telepresent dinnerJun Wei, Xuan Wang, Remi Tache, Roshan Lalintha Peiris, Yongsoon Choi, Veronica Halupka, Jeffrey Tzu Kwan Valino Koh, Xavier Roman Martinez, Adrian David Cheok. 26 [doi]
- Participation inequality in mobile location gamesKate Lund, Paul Coulton, Andrew Wilson. 27 [doi]
- Mobile 3D graphics and virtual reality interactionWolfgang Hürst, Matthias Helder. 28 [doi]
- Building mobile context-aware applications for leisure and entertainmentValentim Realinho, Teresa Romão, Fernando Birra, A. Eduardo Dias. 29 [doi]
- A case study of exploding places, a mobile location-based gameMartin Flintham, Chris Greenhalgh, Tom Lodge, Alan Chamberlain, Mark Paxton, Rachel Jacobs, Matt Watkins, Robin Shackford. 30 [doi]
- A location-based multiplayer mobile game to encourage pro-environmental behavioursPedro Centieiro, Teresa Romão, A. Eduardo Dias. 31 [doi]
- Hearing is believing: evaluating ambient audio for location-based gamesJason Kurczak, T. C. Nicholas Graham, Claire Joly, Regan L. Mandryk. 32 [doi]
- Design of a touchless multipoint musical interface in a virtual studio environmentDionysios Marinos, Björn Wöldecke, Christian Geiger, Tobias Schwirten. 33 [doi]
- A deck for sound design in games: enhancements based on a design exerciseValter Alves, Licinio Roque. 34 [doi]
- A methodology to derive a valid scenario of an interactive storytellingKim Dung Dang, Ronan Champagnat, Michel Augeraud. 35 [doi]
- Persu: an architecture to apply persuasion in interactive storytellingRui Figueiredo, Ana Paiva. 36 [doi]
- Timeline-based navigation for interactive narrativesFred Charles, Julie Porteous, Marc Cavazza, Jonathan Teutenberg. 37 [doi]
- Introducing interactive story creators to conversation modellingUlrike Spierling. 38 [doi]
- Using probes to create child personas for gamesChristiane Moser, Verena Fuchsberger, Manfred Tscheligi. 39 [doi]
- The explanatory power of playability heuristicsHannu Korhonen. 40 [doi]
- Creating interactive driver experiences with the scenario markup languageKugamoorthy Gajananan, Eurico Doirado, Arturo Nakasone, Pedro Cuba, Helmut Prendinger, Marc Miska. 41 [doi]
- How to integrate domain-specific languages into the game development processRobert Walter, Maic Masuch. 42 [doi]
- Teach me to dance: exploring player experience and performance in full body dance gamesEmiko Charbonneau, Andrew Miller, Joseph J. LaViola Jr.. 43 [doi]
- AV clash, online audiovisual project: a case study of evaluation in new media artNuno N. Correia. 44 [doi]
- Open-ended art environments motivate participationAnn Judith Morrison, Stephen Viller, Peta Mitchell. 45 [doi]
- Revisiting 3D information landscapes for the display of art historical web contentDoron Goldfarb, Max Arends, Josef Froschauer, Dieter Merkl. 46 [doi]
- A survey of Japanese gamers' ratings of experience elements for different game genresYukiko Maruyama, Masood Masoodian, Bill Rogers. 47 [doi]
- Empirical validation of the involvement component of the pervasive GameFlow modelEduardo Calvillo-Gámez, Jodi Crisp, Pablo Romero. 48 [doi]
- Difficulty in videogames: an experimental validation of a formal definitionMaria Virginia Aponte, Guillaume Levieux, Stéphane Natkin. 49 [doi]
- Attributes of successful intergenerational online activitiesVerena Fuchsberger, Martin Murer, David Wilfinger, Manfred Tscheligi. 50 [doi]
- Stomp: an interactive platform for people with intellectual disabilitiesPeta Wyeth, Jennifer Summerville, Barbara Adkins. 51 [doi]
- Lessons learnt from an experience with an augmented reality iPhone learning gameM. Carmen Juan, David Furió, Ignacio Seguí, Noemí Rando Aiju, Juan Cano. 52 [doi]
- User expectations and experiences of a speech and thought controlled computer gameHayrettin Gürkök, Gido Hakvoort, Mannes Poel, Anton Nijholt. 53 [doi]
- The influence of performance-oriented widgets on interactive behavior while playing videogamesLuís Duarte, Luís Carriço. 54 [doi]
- Player performance and in game advertising retentionLindsay D. Grace, James Coyle. 55 [doi]
- Senses working overtime: on sensuous experiences and public computer game playFatima Jonsson, Harko Verhagen. 56 [doi]
- Cloud interface: designing aerial computer environment for novel user interfaceHiroaki Tobita. 57 [doi]
- Breathalising games: understanding the potential of breath control in game interfacesPaul Tennent, Duncan Rowland, Joe Marshall, Stefan Rennick Egglestone, Alexander Harrison, Zachary Jaime, Brendan Walker, Steve Benford. 58 [doi]
- Selective inductive powering system for paper computingKening Zhu, Hideaki Nii, Owen Noel Newton Fernando, Adrian David Cheok. 59 [doi]
- Sound-power visualization system for real-world interaction based on ultrasonic power transmissionKentaro Kimura, Osamu Hoshuyama, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 60 [doi]
- Takumi: a real-time video converter that generates cartoon-style animated images using depth mapHironori Wakama, Haruhiro Katayose. 61 [doi]
- Designing and evaluating digital games for frail elderly personsKathrin Maria Gerling, Frank P. Schulte, Maic Masuch. 62 [doi]
- E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structureKei Utsugi, Takeshi Naemura, Takafumi Koike, Michio Oikawa. 63 [doi]
- Paint color control system with infrared photothermal conversionHiroki Yamada, Tomohiro Tanikawa, Kunihiro Nishimura, Michitaka Hirose. 64 [doi]
- Anim-actor: understanding interaction with digital puppetry using low-cost motion captureLuís Leite, Verónica Orvalho. 65 [doi]
- Augmented emotion by superimposing depiction in comicsSho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 66 [doi]
- Biometric design for casual games: a case study on measuring facial responses in casual gamesMaartje M. C. G. Polman, Licia Calvi, Dirk Janssen. 67 [doi]
- BUNNY BURNit: the volatile message as a new social network system to overcome digital eternitySooyeon Maeng, Jiho Yeom, Hanah Cho, Bong-Gwan Jeon. 68 [doi]
- ClayStation: a mixed reality gaming platform supporting playful learning for childrenXuan Wang, Adrian David Cheok. 69 [doi]
- Everywhere run: a virtual personal trainer for supporting people in their running activityFabrizio Mulas, Salvatore Carta, Paolo Pilloni, Matteo Manca. 70 [doi]
- FeelTact: rich tactile feedback for mobile gamingNicolas Esposito, Charles Lenay. 71 [doi]
- LEY!: persuasive pervasive gaming on domestic energy consumption-awarenessRui Neves Madeira, André Silva, Catarina Santos, Ana Bárbara Teixeira, Teresa Romão, A. Eduardo Dias, Nuno Correia. 72 [doi]
- Mobile phones as second screen for TV, enabling inter-audience interactionMark Lochrie, Paul Coulton. 73 [doi]
- Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairsAnnika Möser, Thomas Reufer, Christian Geiger. 74 [doi]
- Quasi-realtime social network construction with heterogeneous sensors in ambient environmentSho Tsugawa, Hiroyuki Ohsaki, Yuichi Itoh, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Makoto Imase. 75 [doi]
- Social brainstorming via interactive fabricationMatthew Gardiner, Christopher Lindinger, Roland Haring, Horst Hörtner, Hideaki Ogawa, Emiko Ogawa. 76 [doi]
- The Alkaline Arcade: a child-friendly fun machine for battery recyclingPascal de Kruyff, Anneloes Steentjes, Suleman Shahid. 77 [doi]
- Towards immersive interactive video through 360° hypervideoTeresa Chambel, Maiur N. Chhaganlal, Luís A. R. Neng. 78 [doi]
- YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gamingJonas Schild, Sven Seele, Maic Masuch. 79 [doi]
- Anabiosis: an interactive pictorial art based on polychrome paper computingKohei Tsuji, Akira Wakita. 80 [doi]
- CatapyYuichiro Katsumoto, Masa Inakage. 81 [doi]
- simula familyNicolas Szilas, Thomas Boggini, Urs Richle, Jean E. Dumas. 82 [doi]
- Enhanced touch: a wearable device for social playwareKazuki Iida, Kenji Suzuki. 83 [doi]
- "interacumos": an interactive digital cubic kaleidoscopeJunichi Kanebako, Masafumi Oda, Kanako Matsuo, Keisuke Shuto, Takenori Hara, Goro Motai, Minori Yamazaki, Hiroko Uchiyama. 84 [doi]
- Intuitively interactive pamphlets using augmented realityTetsuya Ueda, Ayako Hanai, Keiko Kamei. 85 [doi]
- Let's move and save some energyRicardo Salvador, Teresa Romão. 86 [doi]
- MaLaKuLa: stories inside "magical" seashellsJoão Carvalho, Pedro Branco. 87 [doi]
- "Office Brawl": a conversational storytelling game and its creation processFlorian Glock, Anne Junker, Marina Kraus, Christian Lehrian, Alexander Schäfer, Steve Hoffmann, Ulrike Spierling. 88 [doi]
- Play with fireMónica Mendes, Pedro Ângelo, Valentina Nisi, Nuno Correia. 89 [doi]
- Queen's New ClothesLi Bian, Lining Yao, Matthew Hirsch. 90 [doi]
- Rapid development of mobile context-aware applications with IVOValentim Realinho, Teresa Romão, Fernando Birra, A. Eduardo Dias. 91 [doi]
- StoryLines: an approach to navigating multisequential news and entertainment in a multiscreen frameworkJanet H. Murray, Sergio Goldenberg, Kartik Agarwal, Abraham Doris-Down, Pradyut Pokuri, Nachiketas Ramanujam, Tarun Chakravorty. 92 [doi]
- The Maze EV: a two player installation gameJavier Lloret, Travis Kirton. 93 [doi]
- The mirror of transfigurationMayuko Kanazawa, Masataka Imura, Ichiroh Kanaya. 94 [doi]