Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard)

Mia Consalvo, Andrew M. Phelps. Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard). In Georgios N. Yannakakis, Antonios Liapis, Penny Kyburz, Vanessa Volz, Foaad Khosmood, Phil Lopes, editors, FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020. ACM, 2020. [doi]

@inproceedings{ConsalvoP20,
  title = {Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard)},
  author = {Mia Consalvo and Andrew M. Phelps},
  year = {2020},
  doi = {10.1145/3402942.3402990},
  url = {https://doi.org/10.1145/3402942.3402990},
  researchr = {https://researchr.org/publication/ConsalvoP20},
  cites = {0},
  citedby = {0},
  booktitle = {FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020},
  editor = {Georgios N. Yannakakis and Antonios Liapis and Penny Kyburz and Vanessa Volz and Foaad Khosmood and Phil Lopes},
  publisher = {ACM},
  isbn = {978-1-4503-8807-8},
}