A Generic Spoken Dialogue Manager Applied to an Interactive 2D Game

Andrea Corradini, Christer Samuelsson. A Generic Spoken Dialogue Manager Applied to an Interactive 2D Game. In Elisabeth André, Laila Dybkjær, Wolfgang Minker, Heiko Neumann, Roberto Pieraccini, Michael Weber, editors, Perception in Multimodal Dialogue Systems, 4th IEEE Tutorial and Research Workshop on Perception and Interactive Technologies for Speech-Based Systems, PIT 2008, Kloster Irsee, Germany, June 16-18, 2008, Proceedings. Volume 5078 of Lecture Notes in Computer Science, pages 2-13, Springer, 2008. [doi]

@inproceedings{CorradiniS08,
  title = {A Generic Spoken Dialogue Manager Applied to an Interactive 2D Game},
  author = {Andrea Corradini and Christer Samuelsson},
  year = {2008},
  doi = {10.1007/978-3-540-69369-7_2},
  url = {http://dx.doi.org/10.1007/978-3-540-69369-7_2},
  researchr = {https://researchr.org/publication/CorradiniS08},
  cites = {0},
  citedby = {0},
  pages = {2-13},
  booktitle = {Perception in Multimodal Dialogue Systems, 4th IEEE Tutorial and Research Workshop on Perception and Interactive Technologies for Speech-Based Systems, PIT 2008, Kloster Irsee, Germany, June 16-18, 2008, Proceedings},
  editor = {Elisabeth André and Laila Dybkjær and Wolfgang Minker and Heiko Neumann and Roberto Pieraccini and Michael Weber},
  volume = {5078},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-540-69368-0},
}