The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement

Sean Costain, Dale Patterson. The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement. In Yusuf Pisan, Nikitas M. Sgouros, Tim Marsh, editors, Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings. Volume 8770 of Lecture Notes in Computer Science, pages 66-73, Springer, 2014. [doi]

@inproceedings{CostainP14,
  title = {The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement},
  author = {Sean Costain and Dale Patterson},
  year = {2014},
  doi = {10.1007/978-3-662-45212-7_9},
  url = {http://dx.doi.org/10.1007/978-3-662-45212-7_9},
  researchr = {https://researchr.org/publication/CostainP14},
  cites = {0},
  citedby = {0},
  pages = {66-73},
  booktitle = {Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings},
  editor = {Yusuf Pisan and Nikitas M. Sgouros and Tim Marsh},
  volume = {8770},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-662-45211-0},
}