Improving blendshape performance for crowds with GPU and GPGPU techniques

Timothy Costigan, Anton Gerdelan, Emma Carrigan, Rachel McDonnell. Improving blendshape performance for crowds with GPU and GPGPU techniques. In Michael Neff, Roland Geraerts, Hubert P. H. Shum, editors, Proceedings of the 9th International Conference on Motion in Games, MIG 2016, Burlingame, California, USA, October 10-12, 2016. pages 73-78, ACM, 2016. [doi]

Abstract

Abstract is missing.