The Gamification of Cybersecurity Training

Natalie Coull, Iain Donald, R. Ian Ferguson, Eamonn Keane, Thomas Mitchell, Oliver V. Smith, Erin Stevenson, Paddy Tomkins. The Gamification of Cybersecurity Training. In Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles, editors, E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers. Volume 10345 of Lecture Notes in Computer Science, pages 108-111, Springer, 2017. [doi]

@inproceedings{CoullDFKMSST17,
  title = {The Gamification of Cybersecurity Training},
  author = {Natalie Coull and Iain Donald and R. Ian Ferguson and Eamonn Keane and Thomas Mitchell and Oliver V. Smith and Erin Stevenson and Paddy Tomkins},
  year = {2017},
  doi = {10.1007/978-3-319-65849-0_13},
  url = {https://doi.org/10.1007/978-3-319-65849-0_13},
  researchr = {https://researchr.org/publication/CoullDFKMSST17},
  cites = {0},
  citedby = {0},
  pages = {108-111},
  booktitle = {E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers},
  editor = {Feng Tian and Christos Gatzidis and Abdennour El Rhalibi and Wen Tang and Fred Charles},
  volume = {10345},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-65849-0},
}