Abstract is missing.
- Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture RecognitionDenis Savosin, Simant Prakoonwit, Feng Tian, Jingui Liang, Zhigeng Pan. 3-10 [doi]
- An Improved Augmented Reality Registration Method Based on Visual SLAMQing Hong Gao, Tao Ruan Wan, Wen Tang, Long Chen, Kai Bing Zhang. 11-19 [doi]
- Tenochtitlan - An Interactive Virtual Reality Environment that Encourages Museum Exhibit EngagementSebastian Garcia-Cardona, Feng Tian, Simant Prakoonwit. 20-28 [doi]
- A Collaborative Aesthetic-Driven Virtual Fitness GameLizhen Han, Mingmin Zhang, Feng Tian, Zhigeng Pan. 29-35 [doi]
- A Virtual-Real Interaction Game Design Based on Motion CaptureFengquan Zhang, Yujie Zhao, Jiaojiao Guo. 36-43 [doi]
- Interactive Multimedia System for Chinese Traditional CostumesYan Jiang, Rui-liang Guo, Fen-fen Ma. 44-51 [doi]
- Towards Using an Augmented Reality Mobile Assistant for Improving Driving SkillsGheorghe-Daniel Voinea, Cristian-Cezar Postelnicu, Mihai Duguleana. 52-55 [doi]
- Key Lightweighting Technologies of Web3D for Virtual Training of Metro Station Fire EvacuationFengting Yan, Yonghao Hu, Qinghua Guo, Kai Tang, Jinyuan Jia, Hehua Zhu. 59-74 [doi]
- Game-Based Crisis Simulation and Generation Framework: Design and Implementation StructurePisit Praiwattana, Abdennour El Rhalibi. 75-84 [doi]
- Snow White Is Missing: An Interactive Locative Story for Dementia PatientsCharlie Hargood, Ben Hicks, Fred Charles, Samuel Lynch, Wen Tang. 85-92 [doi]
- Affective Classification of Gaming Activities Coming from RPG Gaming SessionsFabrizio Balducci, Costantino Grana. 93-100 [doi]
- Application of Virtual Simulation Technology in Maintenance TrainingQiang Song, Jianda Zhang, Chunpeng Li, Zhaoqi Wang. 101-107 [doi]
- The Gamification of Cybersecurity TrainingNatalie Coull, Iain Donald, R. Ian Ferguson, Eamonn Keane, Thomas Mitchell, Oliver V. Smith, Erin Stevenson, Paddy Tomkins. 108-111 [doi]
- 3D Point Cloud Classification Based on Discrete Conditional Random FieldXinying Liu, Hongjun Li, Weiliang Meng, Shiming Xiang, Xiaopeng Zhang 0001. 115-137 [doi]
- Lightweight Web3D Visualization Framework Using Dijkstra-Based Mesh SegmentationWen Zhou, Jinyuan Jia. 138-151 [doi]
- Dynamic Gesture Recognition Based on Edge Feature Enhancement Using Sobel OperatorMingmin Zhang, Bing Wang, Shengli Zhou, Zhigeng Pan. 152-163 [doi]
- How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visualizations?Joseph Ratcliffe, Alain Simons. 164-172 [doi]
- An Efficient Human Body Contour Extraction Method for Mobile AppsLi Wang, Tao Ruan Wan, Wen Tang, Yao-Lin Zhu, Tong Wu. 173-181 [doi]
- A Study into Autonomous Scanning for 3D Model ConstructionDarryl O'Hare, William Hurst, David Tully, Abdennour El Rhalibi. 182-190 [doi]
- The Analysis and Creation of Mogao Caves' Three-Dimensional ModelYao-Lin Zhu, Xiao-yu Wang, Tao Ruan Wan, Yu-Qiao Yang. 191-198 [doi]
- Spherical Hybrid Curvature Images of 3D Shapes and Its ApplicationsYuankui Ma, Shusheng Zhang, Xiaoliang Bai. 199-209 [doi]
- WebPainter: Collaborative Stroke-Based Rendering Through HTML5 and WebGLNing Xie 0003, Mengyuan Ren, Wu Yang, Yang Yang, Heng Tao Shen. 210-217 [doi]
- Digital Visualization of Design and Construction Process of Traditional Village DwellingsJian Zhang. 218-223 [doi]
- GPGPU-Based Painterly Rendering for Mobile EnvironmentSeulbeom Kim, Dongwann Kang, Kyunghyun Yoon. 224-227 [doi]
- Generating Stained Glass AnimationDongwann Kang, Doan Quang Vu, Kyunghyun Yoon. 228-232 [doi]
- Web3d Learning Platform of Furniture Layout Based on Case-Based Reasoning and Distance FieldPeihua Song, Youyi Zheng, Jinyuan Jia. 235-250 [doi]
- What's Wrong with the Feedback?Alain Simons, Karsten Pedersen, Jose Fonseca, Simant Prakoonwit. 251-261 [doi]
- A Measure of Student Engagement for Serious Games and IoTJohn Henry, Stephen Tang, Martin Hanneghan, Chris Carter. 262-270 [doi]
- Implementation of the Unity Engine for Developing 2D Mobile Games in Consideration of Start-Up/Student DevelopersJack Brett, Alain Simons. 271-278 [doi]
- Game-Enhanced and Process-Based e-Learning FrameworkRawad Hammad. 279-284 [doi]
- Mobility and Edutainment in ESL Learning via PodcastingGalina G. Artyushina, Olga A. Sheypak, Roman S. Golov. 285-289 [doi]
- Young Peoples' Views of Online Historical ArchivesHolly Crossen-White, Angela Turner-Wilson. 290-293 [doi]
- Research on Multidisciplinary Integration in Game Art Higher EducationChenyang Cui. 294-298 [doi]
- Exploring the Shape of Digital Textbook for the Classroom in the Mobile AgeJeong-Yong Ahn, Kyung-Soo Han. 299-302 [doi]
- An Investigation into Usability and First Time User Experiences Within a Mobile Gaming ContextLawrence Barnett, Christos Gatzidis, Carlo Harvey. 303-306 [doi]