Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth

Rob Cover. Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth. Game Studies, 6(1), 2006. [doi]

@article{Cover06,
  title = {Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth},
  author = {Rob Cover},
  year = {2006},
  url = {http://gamestudies.org/0601/articles/cover},
  researchr = {https://researchr.org/publication/Cover06},
  cites = {0},
  citedby = {0},
  journal = {Game Studies},
  volume = {6},
  number = {1},
}