Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences

Emily S. Cramer, Brendan B. Matkin, Alissa Nicole Antle. Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences. In Saskia Bakker, Caroline Hummels, Brygg Ullmer, Luc Geurts, Bart Hengeveld, Daniel Saakes, Mendel Broekhuijsen, editors, Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, Eindhoven, The Netherlands, February 14-17, 2016. pages 404-409, ACM, 2016. [doi]

Abstract

Abstract is missing.