Collecting Human Habit Datasets for Smart Spaces Through Gamification and Crowdsourcing

Giovanni Cucari, Francesco Leotta, Massimo Mecella, Stavros Vassos. Collecting Human Habit Datasets for Smart Spaces Through Gamification and Crowdsourcing. In Alessandro De Gloria, Remco C. Veltkamp, editors, Games and Learning Alliance - 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers. Volume 9599 of Lecture Notes in Computer Science, pages 208-217, Springer, 2015. [doi]

Abstract

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