Semi-automated serious educational game generation: A component-based game engineering approach

Ricardo Daconceicao, Carsten Locke, Kendra Cooper, C. Shaun Longstreet. Semi-automated serious educational game generation: A component-based game engineering approach. In Quasim H. Mehdi, Adel Elmaghraby, Ian Marshall, Jerzy W. Jaromczyk, Rammohan K. Ragade, Begoña García Zapirain, Dar-Jen Chang, Julia Chariker, Mostafa M. El-Said, Roman V. Yampolskiy, editors, 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013, Louisville, KY, USA, July 30 - Aug. 1, 2013. pages 222-227, IEEE, 2013. [doi]

Abstract

Abstract is missing.