Real-time mesh simplification using the GPU

Christopher DeCoro, Natalya Tatarchuk. Real-time mesh simplification using the GPU. In Bruce Gooch, Peter-Pike J. Sloan, editors, Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA. pages 161-166, ACM, 2007. [doi]

@inproceedings{DeCoroT07,
  title = {Real-time mesh simplification using the GPU},
  author = {Christopher DeCoro and Natalya Tatarchuk},
  year = {2007},
  doi = {10.1145/1230100.1230128},
  url = {http://doi.acm.org/10.1145/1230100.1230128},
  researchr = {https://researchr.org/publication/DeCoroT07},
  cites = {0},
  citedby = {0},
  pages = {161-166},
  booktitle = {Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA},
  editor = {Bruce Gooch and Peter-Pike J. Sloan},
  publisher = {ACM},
  isbn = {978-1-59593-628-8},
}