HACCS: A Hierarchical Approach to Continuum Crowd Simulation

Christopher Mitchell Deeb, Xin Li. HACCS: A Hierarchical Approach to Continuum Crowd Simulation. In Vicente J. Botti, Antonio Barella, Carlos Carrascosa, editors, GAMEON 2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain. pages 8-16, EUROSIS, 2008.

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