Computer Science Replugged: What Is the Use of Virtual Reality in Computer Science Education?

Andreas Dengel 0002. Computer Science Replugged: What Is the Use of Virtual Reality in Computer Science Education?. In Proceedings of the 14th Workshop in Primary and Secondary Computing Education, WiPSCE 2019, Glasgow, Scotland, UK, October 23-25, 2019. ACM, 2019. [doi]

@inproceedings{Dengel19,
  title = {Computer Science Replugged: What Is the Use of Virtual Reality in Computer Science Education?},
  author = {Andreas Dengel 0002},
  year = {2019},
  doi = {10.1145/3361721.3362113},
  url = {https://doi.org/10.1145/3361721.3362113},
  researchr = {https://researchr.org/publication/Dengel19},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 14th Workshop in Primary and Secondary Computing Education, WiPSCE 2019, Glasgow, Scotland, UK, October 23-25, 2019},
  publisher = {ACM},
  isbn = {978-1-4503-7704-1},
}